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District 9: Signal Lost
Dystopian AU. Eight friends in a walled city district discover that the nightly curfew broadcast hides a second signal — a voice asking for help in a language only Felix understands.
4 chapters
Seven Stops on the Last Train Home
Seven friends, one late-night train line, and a pact: once a month they ride to the end of the line and back, talking about everything they never say in daylight. This month, someone finally keeps a promise.
4 chapters
The Bookshop Does Not Sell Books
Aziraphale institutes a new policy: the bookshop is now officially a library that lends nothing. Crowley installs a wine cellar in protest. Somehow this is the closest thing to retirement either of them gets.
4 chapters
Winter at Kaer Morhen, With Guests
Yennefer winters at Kaer Morhen for the first time. The keep has no decent wine, four witchers who communicate in grunts, and exactly one bathtub. Civilization is coming whether they like it or not.
4 chapters
North of the Last Map
Years after the wars, Jon Snow leads a small ranging past the lands of the free folk to answer one question: why have the white winds stopped entirely? Some silences are worse than winter.
5 chapters
The Driftmark Accord
AU where the betrothal everyone feared actually happens: a marriage pact to bind the blacks and greens before the first dragon flies to war. Two people who were taught to hate each other share a castle, a council, and eventually a side.
4 chapters
The Nevermore Yearbook Curse
Every student photographed for the Nevermore yearbook starts losing one small thing per day: a sock, a memory, a shadow. Wednesday finds it delightful and takes the case strictly to meet the culprit.
4 chapters
The Variable He Never Solved
Molly Hooper stops adjusting her schedule around Sherlock’s morgue visits. The data point bothers him more than any murder. A study in noticing things eleven years too late.
4 chapters
Route 66 Has Thirteen Exits
Truckers keep reporting an exit on Route 66 that leads to a town that burned down in 1952. People who take it come back three days younger and missing one memory. The Winchesters take the exit on purpose.
5 chapters
The Hellfire Summer Campaign
One last summer before everyone scatters: Eddie runs the longest D&D campaign of his life, and somehow every encounter keeps mirroring what the party actually survived. Maybe that is the point.
4 chapters
Operation: Parent-Teacher Night
Eden Academy hosts a parent participation evening. Twilight prepares seventeen contingency plans, Yor sharpens nothing (allegedly), and Anya just wants to win the three-legged race for once.
4 chapters
What the Quinque Remembers
A young CCG investigator inherits a quinque that hums when she is in danger — and weeps near a certain coffee shop. Tracing its origin means learning whose kagune it was, and who loved them.
4 chapters
The Thirteenth Rule
Years after Kira, a copycat kills with impossible precision — but every victim is already terminally ill. Near reopens the file and finds a rule in the notebook’s margins written in handwriting he refuses to recognize.
5 chapters
The Guild of Second Chances
An E-rank guild of washed-up hunters takes the dungeon contracts nobody wants. When one of their trash gates turns out to be a red gate, survival becomes a team sport for people who forgot how to be a team.
4 chapters
The Vending Machine Devil
Devil hunters keep disappearing near perfectly ordinary vending machines. Denji is assigned as bait because, in Makima’s words, he is the only one who would genuinely try to buy something.
5 chapters
Setter’s Hands
Years after nationals, Hinata comes back from Brazil and finds Kageyama’s pro schedule taped to his fridge — annotated in his own handwriting. Some partnerships never needed a confession to be one.
4 chapters
The Book Without an Author
A novel appears in Yokohama bookstores describing Agency cases that have not happened yet — accurate to the line. Ranpo declares it boring because he already solved it. Dazai checks the last page first.
5 chapters
Off-Day Protocol
Blue Lock gets one mandatory rest day per month. Three hundred hyper-competitive strikers with nothing to compete over. The facility does not survive intact, naturally.
4 chapters