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North of the Last Map
Years after the wars, Jon Snow leads a small ranging past the lands of the free folk to answer one question: why have the white winds stopped entirely? Some silences are worse than winter.
5 chapters
The Hellfire Summer Campaign
One last summer before everyone scatters: Eddie runs the longest D&D campaign of his life, and somehow every encounter keeps mirroring what the party actually survived. Maybe that is the point.
4 chapters
The Guild of Second Chances
An E-rank guild of washed-up hunters takes the dungeon contracts nobody wants. When one of their trash gates turns out to be a red gate, survival becomes a team sport for people who forgot how to be a team.
4 chapters
The Map Room Under the Spawn
Four players on a survival server find a vaulted room beneath spawn filled with maps of places none of them have built yet. The maps update on their own. One of them is marked with tomorrow’s date.
4 chapters
The Island That Forgot Its Name
The Straw Hats dock at an island where every map shows a different name and every local remembers a different history. Nami refuses to leave until her charts make sense again.
5 chapters
The Cartographer of Wild Space
Years after the Empire fell, a retired Rebel pilot takes a mapping contract on the edge of Wild Space and finds a derelict Star Destroyer that should not exist — with its crew frozen mid-mutiny.
5 chapters